Certainty Condition is a very impressive time, space and physics-bending first person puzzle game where you explore a strange mansion, solving inventive puzzles that reward lateral thinking.
Developed by three students at the Vancouver Film School, Certainty Condition plays with perspectives and scaling of objects to create a game that not only challenges your grey matter, but also looks fantastic. Allthough the laws of physics are routinely broken throughout the game, Read More
Brick From The Wall offers up a short and very intense tower climbing experience that sees you trying to escape your prison, while unintentionally unleashing a powerful evil force upon the world.
Gameplay is simple – you are a rather agile little brick who can move left or right and double-jump with ease. You can meander around the bottom of the tower as much as you like (pay close attention Read More
Blockade 3D is a fun Minecraft-inspired FPS with fully dynamic cubic worlds where you can build and destroy till your heart’s content.
Featuring a wide array of weaponry and lots of cool game-modes – including zombie mode and tank mode – and take place on huge, fully customisable maps with 32 players. There seems to be quite a few voxel based shooters in the works at the moment (Blockstorm, Block N’ Load), but Blockade Read More
Serentiy is a short pixel art adventure built for Ludum 31 that sees you exploring strange alien facility and collecting musical fireflies.
Much like our precviously featured Rockrocket, Serenity‘s relatively small but beautifully crafted play area (it was originally intended to fit on one screen, but as it was a little hard to see, the dev increased the pixel size), is packed full of secrets to discover.
Combined with the fantastic pixel art animation, Read More
Insatia is a wonderfully addictive game that takes the best bits of Snake and Tron-lightcycles and mixes them up into a rather grotesque worm-on-worm combat game.
The rules are fairly simple, your worm can swallow anything that fits in its mouth, including parts of other worms. The more you eat, the more you grow, until you are able to consume everything in your path. You will lose maneuverability though, so don’t get Read More