Air Brawl is a fun fast paced aircraft combat game with responsive controls and agile aircraft, with a focus on combat and racing through the skies and streets of well crafted levels that reward risk and skilful flying.
Even in these early stages of development, the game looks wonderful and the aircraft handle perfectly, with tight and responsive flight controls that allow your plane to fly through the smallest of gaps. Gameplay is fast paced and fun, with great level design that rewards low flying – especially when trying to shake off an opponent that’s attempting to blow you out of the skies with some of the games inventive weaponry.
Air Brawl is only 3 months into it’s planned 1-2 year development cycle, so obviously it’s not feature complete yet, but what is there is exceptional fun. The devs plan to carry out multiplayer playtests on a regular basis, testing out different aspects of the game, such as new game modes, weaponry and aircraft. These playtests will usually last for a day or two, so you’ll have to be quick if you want to join in, but there will be longer tests before the Kickstarter starts in the Summer – we’ll keep you updated about them at ABG.
This weekends playtest finishes on midnight on Sunday and focuses on the Capture the Flag mode, with a selection of 3 planes with 4 weapons on the Prague 2050 map. The controls are pretty self explanatory, Mouse & W,A,S,D control movement, with the mouse buttons firing primary and secondary weapons, SHIFT for afterburners, space activating secondary and ‘F’ to use your special ability.
This playtest is not under any NDA, and you’re encouraged to spread the word about the game and make videos, just bear in mind it is still very early in development. The Devs are very keen to hear any feedback, so please either leave comments below or e-mail: firstname.lastname@example.org
Visit the IndieDB page HERE
Watch a video of it in action HERE
Update: the 3rd Play Test has now started, and will continue until the end of July. Info HERE