Command of War is a highly addictive and challenging WWI trench warfare RTS in which you attempt to manage the deployments of your squads across a hostile battlefield.
The adorable 2D visuals of Command of War belie a surprisingly hardcore RTS experience, where strategy really is king. It’s not possible to just wait long enough to build up a giant force and go in all guns blazing – as the enemy has the same resources, and is always building it’s forces and going on the attack (plus deadly airstrikes mean it’s a folly to put all your troops in one trench). It really is a battle of attrition, with you having to rely on the strengths of your individual units as you exploit your enemies weak spots.
There are five different units you can deploy at the moment from – riflemen, submachine gunners, snipers, officers and machine-gunners. Riflemen are a cheap all-round unit, submachine gunners are faster and useful for attacking enemy trenches, snipers are perfect for picking off enemies at long range, officers are powerful and give nearby soldiers a stat boost, and machine gunners are perfect for wiping out troops that are charging across no mans land. The sniper, the officer and the machine gunner are all very powerful units to have in your side, but they are expensive so it can be a lot of money down the drain if they fall foul of an airstrike. You also have tanks and airstrikes that you can call in which can really do some damage to the enemy forces, but they’re expensive too so must be used wisely.
The trenches play a major part in Command of War, with you getting a large defensive bonus when hiding in them, but you’re sitting ducks when out in the open. This makes the Tank a useful part of your strategy for the final push, as it draws the enemy fire and stops your troops being massacred.
The Beta Demo of Command of War is very challenging, so it will most likely take some time to beat. It’s a battle where both sides have equal resources (other than the small bonuses you receive during play) – it’s just a matter of who uses them the best will win, and the AI will happily crush you for making mistakes. We can’t wait to see more of Command of War in the future as it’s a very addictive, stylish and very tactical take on the RTS genre.