Guild of Dungeoneering is a papercraft dungeon exploration game where you don’t get to control your adventurer directly. Instead you lay out the dungeon one room at a time, placing treasure and monsters to trying to carefully guide your dungeoneer to victory.
Each turn you’re given a choice of 5 cards to lay or discard, allowing you to lay map tiles, enemies or loot. The loot can be treasure, equipment or weapons that will aid your progress. You can’t constantly just lay treasure cards though, thanks to a points system that means you have to defeat enemies before you can lay the loot cards. Fights against enemies are entirely stat based, so it’s best to obtain some better equipment before taking on the tougher baddies. It can be a little infuriating that the dungeoneer has a mind of his own, as he can be suicidal at times, but it’s a good feature and adds a some welcome randomness to the proceedings.
The Alpha Demo is still early in development, so it’s not fully featured, but it does a good job of showing off the unique gameplay and the fun papercraft visual style which adds a lot of warmth and charm to the game. An interesting idea, well implemented, watch out for those rubber duckies!
Vote for it on Greenlight HERE
Play the Alpha Demo HERE