Some games focus on story, giving you loads of dialogue options when it comes to responding to other characters in the game. At Times Like These, There is Only One Answer does what the title says and gives you just one answer to every question you are asked.
The twist? You can change the tone of what you are saying, making sentences sound very different from what you are presented with. When given an entire answer, possibly one you don’t want to say, you can make any of the words smaller which will result in you whispering them. Whispered or mumbled words often cannot be heard by the people you are talking too, which can change what you are trying to say.
In the same way, by increasing specific words, you can highlight them, which works well in jobs or yell them when someone just isn’t getting exactly what you are trying to say. Often, you’ll have one character at a time talking to you, and they do very much react to how you say your single option. The story in At Times Like These, There is Only One Answer is quite abstract and silly. You are at a story talking about a party, and once the party begins, you and your friends are suddenly involved in a murder. It’s not really a good time to not be able to say exactly what you mean.
It’s pretty short and simple, but At Times Like These, There is Only One Answer‘s communication system is very unique and could be used in some interesting ways if expanded on – the game is very well written and tinkering around with the phrasing feels like a breath of fresh air, even with the limited options.