Rocket Ranger Reloaded – Alpha Demo

Rocket Ranger Reloaded

Rocket Ranger Reloaded is a great looking action adventure game based on the 1988 classic – Rocket Ranger – but with tons of extra bells and whistles and a massive graphical upgrade.

Maintaining the tongue-in-cheek B-movie storyline of the original, involving time travel and Nazi’s harvesting a rare mineral from a secret moon base, it looks set to offer charmingly nostalgic blast of pulp science … Read More

Yours Truly, – Student Project Download

Yours Truly Game

Yours Truly, is a beautiful 10 minute gem that serves as a war analogy, with two strange shadows being too different to live at each others side – no matter how much they want it.

The art design is fantastic as you traverse the barren wilderness with your shivering shadowy figure – you immediately feel for this strange dark being.  Blood red trails of red … Read More

Lunazoa – Student Project

lunazoa

Lunazoa is a 2.5D action adventure puzzle game from DigiPen students where you play as a octopuss-like creature in a diving bell, with physics based tentacles, making your way beautiful but decidedly perilous waters.

In the game you have to grab objects with your tentacles and use them to progress throught he game, such as collecting orbs of light, grabbing pearls and taking them back … Read More

Waking the Glares – Alpha Demo

waking the glares

Waking the Glares is a first person adventure game with a focus on story and beautiful visuals where you explore a strange universe where time and space are twisted.

You play as Dawnfall, a wanderer who finds himself lost in a universe where a book has distorted time and space.  You follow a voice through seven different worlds, each with their own unique atmosphere, personality … Read More

End of File – Prototype Download

EOF

End of File is a visually striking first person surreal puzzle game that uses perspective-based puzzles to great effect.

A little like games such as ‘Perspective‘ and ‘Museum of Simulation Technology‘, you have to line up certain parts of a level in way that you might see that an object can connect with another, ignoring the depth and size differences.

The … Read More