Tiny Avengers – Prototype Build

Tiny Avengers

Tiny Avengers is a charming old school beat-em-up featuring adorable mini versions of the Avengers, that could be something very special if the devs expand on it.

The current build is VERY basic, offering just a single screen, no audio, one character (Captain America) and waves of Autonomous Ultron Sentries to fight, but it does show a lot of promise.  The current build was created … Read More

Rising Thunder – Open Alpha

sing thunder game

Rising Thunder is a great new PC focused one-on-one fighter that we first covered when it was in Closed Alpha a few weeks ago.

It’s being developed by Radiant Entertainment in partnership with well-known Street Fighter expert Seth Killian and is focused on making fighting games easily accessible to newcomers while remaining fun for hardcore players.  To do this the devs have removed all … Read More

Chime Sharp – Alpha Demo

chime sharp

Chime Sharp is a sequel to the popular musical block moving puzzler, Chime – that was released on XBLA, PSN and PC, that’s like Tetris played through a sequencer.

You place pieces on a grid and those pieces are read as sounds by a beatline. As you tessellate the pieces to cover the playfield you both augment and progress through a piece of music.  Your … Read More

Star Warper – Game Jam Build

Star Warper

Star Warper, a bullet hell shooter made for the Indies vs Gamers Jam, has you bending time and space to dodge bullets. In this game, you play as a ship that is fighting against games classic video game characters, such as Donkey Kong and Pac Man.

At first, you move forward in space, fighting off enemy ships. Like most bullet hell shooters, these … Read More

Stick Together – Alpha Demo

Stick Together

Stick Together is a silly QWOP-like platforming adventure in which you control each of your characters sticky limbs independently as they attempt climb increasingly complex obstacles.

Playable with one to four players on gamepads or mobile devices, you must guide your character across obstacles and hazards to the exit.  Each of the color coded arms are mapped to a controller face button, so you just … Read More