Blue Hotel – Alpha Demo

blue hotel

Blue Hotel is a essentially cool dance tune infused top down shooter for people who thought Hotline Miami wasn’t hard enough.

Starting from the bottom of the hotel, your aim is to reach the top and break into a vault, making away with an epic payday.  This will be easier said than done though.  Gameplay is similar to Hotline Miami, with fast paced shootouts … Read More

Ethereality – Alpha Download

ethereality game

Ethereality is a unique audio/visual experience in which you explore a stunning, photorealistic island while hinting down spheres which play different audio tracks from an album.

Currently very early in development, so only featuring one level at the moment, Etherreality offers up some truly breathtaking views as you explore the island – with a wow factor that’s reminiscent of the first time you played Dear Read More

Cadence – Alpha Download

cadence1

Cadence is a beautiful musical puzzle game we first featured a year ago, with a focus on elegance in solving a musical puzzle, and simple Zen-like design.

In Cadence you connect dots of different shapes and functions to each other and generate a tone from a main node.  What’s interesting about this game is, while solving a puzzle you might find different ways of … Read More

Sneaky Elvis – Game Jam Build Download

sneaky elvis

Sneaky Elvis is a rather silly musical stealth game, that see’s you playing a hip-swinging Elvis as he tries to escape the jailhouse without being heard – this is a little bit tricky though as Elvis just cant help singing and he can only move as he swings his hips to the music.

The guards in the jailhouse are pretty blind, so you don’t have … Read More

Highlights – Student Project Download

highlights game

Highlights is a super-cool, super-fast and super-hard Space Harrier-esque arcade shooter where you fight neon phoenixes atop the Great Wall of China rendered in a beautiful iridescent wire-frame.

Gameplay is reminiscent of Space Harrier or Sin and Punishment, with you flying into the screen, controlling your target reticule and your character independently.  It’s all down to reflexes as you duck, dive, swoop and shoot … Read More