Circuits and Shields is a modern take on the MOBA genre, which draws from the best elements from the likes of League of Legends, Heroes of the Storm and DotA, while also allowing for a rich and easily accessible gameplay experience where each arena has wildly different objectives.
The developers of Circuits and Shields have taken a hard look at what works and what doesn’t in the MOBA genre to create a game that’s not too intimidating to newcomers while also allowing for plenty of depth, excitement and variety. This can perhaps best be illustrated by its approach to its champions – instead of giving you a hundred different champions to learn there will be a handful, but each one has an augment tree that allows for a variety of viable builds. Levelling up your augments doesn’t just increase stats or spell damage, it brings true variation with powerful new abilities unlocked as you go. Also, the characters actually have character rather than being bland fantasy avatars, with a selection of champions that include a killer-rabbit throwing magician, a robot janitor and a hip-hop hitman.
The arena you play in has a dramatic effect on the game in Circuits and Shields, with each one not only looking very different, but playing differently too. Each arena has a different objective – so in one you may be playing a ball sport where you attempt to reach your opponent’s end-zone with the ball or another may be a Helm’s Deep-esque siege where one team assaults and another team defends a fort. There are also a selection of area-wide events that can occur during matches (including a battle royale-esque one), which earns the winning team powerful temporary buffs that can turn the tide of battle.
It’s a great looking game and it’s clear that a lot of thought has gone into making Circuits and Shields more than just another MOBA. It’s still early in development but it promises a streamlined and easily accessible MOBA experience while also allowing for matches with plenty of depth and variety. Sign up for the Alpha to join the fight!
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