A Tribute To Donkey Kong Country – Prototype Download

a tribute to donkey kong country

A Tribute To Donkey Kong County is exactly as the title suggests, a fan-made tribute to the Rare classic – and a rather good one it is too!

ATTDKC looks fantastic – the dev has gone to great pains to ensure it maintains Donkey Kong Country’s look and feel, but with beautiful Unreal Engine powered HD visuals.  The Prototype Consists of an entire first world, … Read More

Attack of the Labyrinth – Beta Demo

attack the labyrinth 1

Gauntlet dungeon-crawling, radial-shooting, co-op, treasure-grabbing all wrapped into one. In beta and it’s already an explosive game.  Attack of the Labyrinth puts you in the role of either a knight, wizard, archer, or a dragon, where you and three others can blast through a dungeon run together, busting up enemies, grabbing upgrades, shopping from stores in real time (right in the middle of battle), … Read More

Bomber Cat – GameJam Build Download

bomber cat

Bomber Cat is a fun blend of first person Bomberman with voxel based graphics and cats.  That should be pretty much all you need to know about it, but we’ll expand a bit (coz we’re nice that way).

Made for the #IndiesVsPewdiepie GameJam, Bomber Cat brings the classic Bomberman gameplay to first person, complete with destrucatable blocks, a vertical and horisontal blast radius (not radial) … Read More

Party Hard – GameJam Build

party hard

Party Hard is an #IndiesVsPewdiepie GameJam game that comes with a simple but despicably fun premise – kill everyone at the party without getting caught!

While all the other party-goers are drinking, dancing, vomiting and copulating, your black-clad pale-faced killer, stalks from room to room, taking them out one-by-one while avoiding detection.  Get spotted in the act and the police will come and bust you.  … Read More

End of File – Prototype Download

EOF

End of File is a visually striking first person surreal puzzle game that uses perspective-based puzzles to great effect.

A little like games such as ‘Perspective‘ and ‘Museum of Simulation Technology‘, you have to line up certain parts of a level in way that you might see that an object can connect with another, ignoring the depth and size differences.

The … Read More