Splitgate: Arena Warfare is a fantastic multiplayer FPS that plays like a blend of Halo and Portal, with fast paced arena combat where you can instantly create portals to get the drop on your opponent.
We first featured Splitgate: Arena Warfare a year and a half ago when it was called Wormhole Wars, but a lot has changed (as well as the name) since then so we figured it was time for an update. At its heart Splitgate: Arena Warfare is an old school arena shooter. There’s a variety of futuristic arenas to do battle in, all of which have a nice amount of verticality and a variety of futuristic weaponry to grab and blast your opponents with. There are multiple game modes and much like the Unreal Tournament games or the early Halo games, there are no classes and no perks to complicate things – it’s a straight up shooter where everyone is on a level playing field.
The fact that you can shoot two portals and instantly travel between them (much like in the Portal games) adds a whole new dynamic to Splitgate: Arena Warfare’s old school arena combat. There are so many inventive ways that you can use the portals to get the drop on your opponent that it’s as much about outsmarting them as outshooting them. The portals can allow you to pass through them, but you can use them to do so much more – you can throw grenades through them, you can shoot through them and you can even spawn a portal below your opponent’s feet to make them come to you!
It’s an incredible game that simultaneously feels like an old school arena shooter and something that’s fresh and new. The ability to use portals isn’t just a throwaway gimmick – it actually feels evolves the genre and adds a whole new dimension to the combat. The only real question is “why has nobody thought of putting a Portal gun into an arena shooter before?”
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