STASIS: BONE TOTEM is a tense Sci-Fi horror puzzle adventure which follows a couple of scrap metal scavengers as they explore a mysterious abandoned offshore facility.
Set in the same universe as STASIS and CAYNE, STASIS: BONE TOTEM follows the story of Mac and Charlie – a pair of scavengers who think they’ve struck gold when they find a large abandoned offshore facility. It belongs to the Cayne Corporation though and it’s not long until it becomes apparent that something very bad has gone down there.
The isometric point and click gameplay in STASIS: BONE TOTEM is similar to the previous games, with you exploring the facility, scavenging resources, solving puzzles and uncovering dark secrets. You can switch between control of both characters and you can even instantly transfer physical objects within their inventories with some tech that is essentially a better version of Day of the Tentacle’s Chron-O-John.
It’s a very promising game, but at the moment the point and click interface seems unnecessarily clunky. Hotspots are a little on the small side and the fact that you need to be right next to an object before you can tell your character to interact with it seems a little archaic (you can’t just click on an object in a room to make your character walk over and interact with it, you actually have to click to make them walk over first then click again to make them interact). Also, the ability to highlight all on-screen hotspots would make for a much more accessible experience.
Aside from the issues with the point and click interactions, STASIS: BONE TOTEM is shaping up to be a great game though. The animation and the detail in the environments are very impressive and the dark Sci-Fi horror narrative is very intriguing. Certainly worth diving into if you enjoyed the previous adventures in the STASIS universe.