Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ? Not the compromised (but still good) version that was released in 2007, but the version that was showcased in the breathtaking screenshots of 2002? Well thanks to Dez0wave, who have been tinkering with an 2004 Alpha build that was released to the public in 2009, you can now play the original vision in all … Read More
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Zpocalypse: Survival – Pre-Alpha Download
Zpocalypse: Survival is an isometric sandbox rogue-lite strategic survival game based on the popular Zpocalypse board games where you manage a group of survivors in a post-nuclear zombie apocalypse. Zpocalypse: Survival features 3D procedurally generated worlds, Rogue-lite elements, an XCOM-Style permadeath system, Day/Night cycles and base building, management and defence.
Character movement is controlled through a Diablo-Style point & click system, your job is to … Read More
Tom vs The Armies of Hell – Alpha Demo
Tom vs The Armies of Hell is humorous top-down isometric action adventure game with a that plays like a mix of Ratchet & Clank and Bastion. It has some minor puzzles and light RPG elements but mainly you will be fighting things and advancing the genuinely funny story.
In AOH you play as Tom, a computer programmer whose office is plunged into the depth … Read More
Rise Of Incarnates – Alpha Sign-Up
Rise Of Incarnates is a great looking new fighting game from Bandai Namco, famed for the Tekken and SoulCalibur franchises, in which players take control if Incarnates with mythical powers and beat the crap out of each other in real-world cityscapes.
The back-story is a typically silly, but entertaining affair and fittingly, some of it can be read in comic book for on the … Read More
Age Of Ascent – Open Alpha
Age of Ascent (AoA) is a great looking space-based sandbox MMO that we covered last month when they were planning on breaking EVE Online’s world record (4070 concurrent pilots fighting) by staging the largest PvP battle ever seen. Unfortunately they didn’t manage to break the record, but it wasn’t down to any issues with the framework (which was designed for 50,000+ players), it was just … Read More




