SLUMS – Game Jam Build

SLUMS is a procedurally generated little city generator that creates vast cyberpunk city landscapes piece by piece.

Created for Procjam 2022, SLUMS isn’t a game (the only interaction you have with it is pressing keys to start a new seed city), but it is a remarkably entertaining thing to watch. The seed cities come with different backgrounds and hues and when they’re empty and build … Read More

Starcatcher – Game Jam Build Download

Starcatcher is an inventive little gravity-bending puzzle platforming adventure that’s controlled with just one button.

Created for the 1-Button Jam 2022, Starcatcher is a clever little puzzle platformer where you control your character by holding X to walk forward and releasing X to jump. Crucially, your little spaceman won’t fall off edges if he walks across them – he’ll stick to the other side and … Read More

SUB – Game jam Build Download

SUB is a submarine exploration game where you use LIDAR scans to visualsze and navigate mysterious uncharted waters.

Created for the GMI Community Jam 2022, in SUB you take control of a little submarine in a totally black void. You can visualize the world by carrying out LIDAR scans which allow you to map hundreds of tiny dots onto the environment at a time. As … Read More

Christmas Eve at the Spiders Hotel – Game Jam Build Download

Christmas Eve at the Spiders Hotel is a fun little festive FPS where you fill a hotel with holiday cheer and blast all the huge spiders that have infested it.

Created for the 7dfps game jam, Christmas Eve at the Spiders Hotel is a lighthearted horror FPS set in a hotel filled with cartoony spiders. It seems that you’re a bit of a Santa Claus … Read More

LOCUST USA (Reboot) – Beta Demo

LOCUST USA (Reboot) is a Break-Out/Pinball inspired retro styled narrative-driven arcade game where you knock around a ball and solve supernatural mysteries.

We previously featured a prototype of LOCUST USA on Alpha Beta Gamer last year, but since then developer hwilson has decided to reboot the game from the ground up, keeping the core mechanics, but removing random events and adding large multi-room levels. … Read More