Jazu – Game Jam Build

Jazu

Jazu is a short, semi-interactive musical conversation where you play as a bartender confronted with two unusual (and particularly chatty) patrons.

Visually, Jazu is stunning. With slick line art and vivid colours, it presents itself as more a moving comic than a video game. The jazzy musical accompaniment compliments the game’s film noir vibe and helps to build a growing sense of dread as each … Read More

Anxiety: Lost Night – Game Jam Build Download

Anxiety Lost Night

Anxiety: Lost Night is a point-and-click horror game originally built during the Ludum Dare 33 game jam and serves as the second game in the Anxiety series developed by Maxi & The Gang.

In Anxiety: Lost Night you play as a young woman who, after experiencing some sort of panic attack, finds her car has stalled at the side of the road. As the darkness … Read More

Extra Life Jam Bundle – Game Jam Builds

MADJAM

MADJAM 2015 was a series of four game jams in Edmonton, Alberta hosted by indie developer and publisher MADSOFT Games. The fourth and final game jam was held in conjunction with Extra Life Edmonton during their annual 24-hour charity gaming marathon to raise funds for the Stollery Children’s Hospital Foundation, a part of the Children’s Miracle Network. The Stollery Children’s Hospital treats hundreds of … Read More

Deep Sleep – Game Jam Build

deep sleep

Deep Sleep is an unsettling point-and-click horror game built for the 10th Annual Casual Gameplay Design Competition. The theme for the two month-long game jam was “Escape” and in Deep Sleep you’ll find yourself trapped in a horrible nightmare, desperately trying to wake up.

Calling up classic room escape games like The Crimson Room, Deep Sleep’s disturbing atmosphere lets you know right away that … Read More

Call of Dudley – Game Jam Build Download

Call of Dudley

Call of Dudley is a simply maddening, experimental, first-person game built for PROCJAM 2015, a game jam focusing on procedural generation in games.

In Call of Dudley, you start the game with very little. Dropped into a eye-scorching labyrinth of rooms, doors, and telephones, you only have the titles screen’s cryptic objectives of “search area” and “render assistance” to guide your actions.

In much … Read More