<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	xmlns:georss="http://www.georss.org/georss"
	xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"
	
	>
<channel>
	<title>
	Comments on: Tiny Wizard &#8211; Alpha Download	</title>
	<atom:link href="https://www.alphabetagamer.com/tiny-wizard-alpha-demo/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.alphabetagamer.com/tiny-wizard-alpha-demo/</link>
	<description>Free Video Game Alpha &#38; Beta Tests. The Worlds Biggest Beta Testing Site</description>
	<lastBuildDate>Mon, 12 Mar 2018 01:56:44 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		By: Calum Fraser		</title>
		<link>https://www.alphabetagamer.com/tiny-wizard-alpha-demo/#comment-32653</link>

		<dc:creator><![CDATA[Calum Fraser]]></dc:creator>
		<pubDate>Tue, 14 Oct 2014 10:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.alphabetagamer.com/?p=6489#comment-32653</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.alphabetagamer.com/tiny-wizard-alpha-demo/#comment-32633&quot;&gt;avaiihn&lt;/a&gt;.

Great feedback!  I&#039;ll try and make sure the dev sees it.  :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.alphabetagamer.com/tiny-wizard-alpha-demo/#comment-32633">avaiihn</a>.</p>
<p>Great feedback!  I&#8217;ll try and make sure the dev sees it.  :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: avaiihn		</title>
		<link>https://www.alphabetagamer.com/tiny-wizard-alpha-demo/#comment-32633</link>

		<dc:creator><![CDATA[avaiihn]]></dc:creator>
		<pubDate>Tue, 14 Oct 2014 01:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.alphabetagamer.com/?p=6489#comment-32633</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.alphabetagamer.com/tiny-wizard-alpha-demo/#comment-32632&quot;&gt;avaiihn&lt;/a&gt;.

Also
-larger hitbox for slimes and the small bats
-less color when you get hit (it blocks the ability to dodge enemies as you lose sight of them)
-more wands that can consume mana (all others leave you manaless after 1 room it seems) like the default one so you can reasonably take 2 new wands per run
-audio options
-MUSIC (more on the ambient side)
-pause game with options and stuff
-a reticle
-ability to hold down fire

I know this is long, but this game does have a long way to go before its release, so at least some of these should be implemented]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.alphabetagamer.com/tiny-wizard-alpha-demo/#comment-32632">avaiihn</a>.</p>
<p>Also<br />
-larger hitbox for slimes and the small bats<br />
-less color when you get hit (it blocks the ability to dodge enemies as you lose sight of them)<br />
-more wands that can consume mana (all others leave you manaless after 1 room it seems) like the default one so you can reasonably take 2 new wands per run<br />
-audio options<br />
-MUSIC (more on the ambient side)<br />
-pause game with options and stuff<br />
-a reticle<br />
-ability to hold down fire</p>
<p>I know this is long, but this game does have a long way to go before its release, so at least some of these should be implemented</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: avaiihn		</title>
		<link>https://www.alphabetagamer.com/tiny-wizard-alpha-demo/#comment-32632</link>

		<dc:creator><![CDATA[avaiihn]]></dc:creator>
		<pubDate>Tue, 14 Oct 2014 00:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.alphabetagamer.com/?p=6489#comment-32632</guid>

					<description><![CDATA[Idk if the dev reads this but here are some suggestions for the game.

- Harder enemies have a higher chance of dropping mana, preferably the larger mana drops, as they often require multiple spells to take down efficiently
- more health drops (not sure whether this is a good idea or not, just throwing it out there)
- make it so whenever you enter a room, there is a certain area around you where monsters cannot spawn, as i often get hit when an enemy spawns on top of me
- room counter on the HUB and on the death screen, many times i die not knowing what room i got to since i&#039;m not expecting every room to kill me
- more items and wands 
- wands in shops
- unlockables (new wizards, items, etc)
- those new wizards would have different spells of course

That&#039;s it for now, feel free to copy and paste this wherever the dev gets feedback from.]]></description>
			<content:encoded><![CDATA[<p>Idk if the dev reads this but here are some suggestions for the game.</p>
<p>&#8211; Harder enemies have a higher chance of dropping mana, preferably the larger mana drops, as they often require multiple spells to take down efficiently<br />
&#8211; more health drops (not sure whether this is a good idea or not, just throwing it out there)<br />
&#8211; make it so whenever you enter a room, there is a certain area around you where monsters cannot spawn, as i often get hit when an enemy spawns on top of me<br />
&#8211; room counter on the HUB and on the death screen, many times i die not knowing what room i got to since i&#8217;m not expecting every room to kill me<br />
&#8211; more items and wands<br />
&#8211; wands in shops<br />
&#8211; unlockables (new wizards, items, etc)<br />
&#8211; those new wizards would have different spells of course</p>
<p>That&#8217;s it for now, feel free to copy and paste this wherever the dev gets feedback from.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/

Page Caching using disk: enhanced 
Minified using disk

Served from: www.alphabetagamer.com @ 2024-01-25 13:36:50 by W3 Total Cache
-->