Unexplored 2: The Wayfarer’s Legacy is a stylish roguelike action RPG adventure that aims to take procedural generation to a whole new level, while also making it feel like a hand crafted experience.
A sequel to Ludomotion’s highly regarded 2017 release, Unexplored 2: The Wayfarer’s Legacy looks set to build on Unexplored’s innovative procedural generation to deliver a new and unique procedurally generated experience every time you play it, while still feeling like a hand authored adventure. The visuals have had an overhaul, with more of an isometric viewpoint than a pure top-down one which allows for some beautiful vistas and some more complex puzzle design. Also, you won’t be stuck underground for the whole game – you’ll venture outside and explore forests, valleys and mountains (and the occasional dungeon).
The procedural generation in Unexplored 2: The Wayfarer’s Legacy isn’t just limited to creating the world – it permeates the whole experience, including storytelling, multi-level quests, environmental puzzles and combat situations. It’s a complex system that is designed to create a living, breathing world that feels like it was handcrafted. Interestingly, when you die you can choose to play in the same world again, but time will have passed on and your previous character’s actions may have had an effect on the world.
Procedurally generated game worlds are commonplace nowadays, but Unexplored 2: The Wayfarer’s Legacy looks like it’s doing it right. It’s a beautiful looking game and the promise of entering a new living, breathing world (which doesn’t just look like a bunch of generic parts mashed together) each time you play is very enticing. Sign up for the Beta to be on of the first to set foot in Unexplored 2’s brave new worlds.
Check Out Unexplored 2: The Wayfarer’s Legacy on Steam Here
Sign Up For the Unexplored 2: The Wayfarer’s Legacy Beta Here
Special Thanks to @Therealmathyno for the heads up about this Beta!
1 thought on “Unexplored 2: The Wayfarer’s Legacy – Beta Sign Up”
Not sure why everyone has such a hard on for procedurally generated shit. It’s okay to some degree but it also makes shit feel generic and cut and paste. Also get offa the rogue like teat. Jeezus heaven forbid you have to create content with longevity instead of using cheap play mechanics.
Comments are closed.