暖雪 Warm Snow is a roguelike hack ‘n slash action adventure set in a dark fantasy world where mysterious “warm snow” fell from the sky and turned the population into monsters.
In 暖雪 Warm Snow you step into the shoes of Bi-an, a powerful warrior who has set out to defeat five great clans, gather six relics and vanquish the curse of the warm snow front he land. At your disposal you have your melee weapon and multiple flying swords that you can fire at your enemies. The game also has a vast amount of weapons and perks that you can equip Bi-an with throughout each run and there are permanent upgrades you can unlock between runs.
A top-down action roguelike is nothing new, but 暖雪 Warm Snow is a promising take on the genre. The artwork is very striking, the gameplay is fast and fluid, there’s a vast array of upgrade/perk options and it offers a nice amount of challenge. It turns out that warm snow makes for a pretty cool game!
Download The 暖雪 Warm Snow Beta Demo Here (Steam)
1 thought on “暖雪 Warm Snow – Beta Demo”
What an amazing experience!
Below there is a link to an unlisted video of the playtime.
I love this unique Roguelike style, with the swappable relics and different sects & weapons. Really enjoyed putting different builds together, A very refreshing take on roguelikes (and I absolutely adore roguelikes). Each playthrough felt fresh and the item’s effects were evident in battle. Well done, truly! Not a moment without intrigue and excitement.
Spooky Dungeon was my favorite part. Discovering that Creature, and eventually conquering it. My heart was beating fast on the first encounter!
Virtually no frustrations. My only concern overall is being able to accidentally leave a room before you pick up a reward. I would not mind having to Press ‘Use’ Input (E) to carry into the next stage.
I think the Mob Stage difficulty is rather laxed ~ I like that there are paths to have Elite enemies that drop a relic. However, I think this path can be more of a challenge. If there were 3 or 5 or 7 buffed enemies that I had to kill for 1 Drop, I would pick that path every time just for the added engagement. That being said, occasionally having a buffed enemy spawn inside any other stage would also be fun.
Input Control and Movement, Combat feel overall is simply amazing. Satisfying and Impactful on high level.
Though your Menus and Roguelike systems are unique, they were easy to understand. Great work. I would not mind a separate menu sheet that shows all the build’s Stats and their improvement on the base character stats. (maybe that is implemented and I missed it)
Looking forward to testing more!
Here is a Full Video of the playtest.
[UNLISTED: only you can see it with the link]
Any bugs found are marked in the description with timestamps linked to the moments in question.
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