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	<title>
	Comments on: 暖雪 Warm Snow &#8211; Beta Demo	</title>
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	<link>https://www.alphabetagamer.com/warm-snow-beta-demo/</link>
	<description>Free Video Game Alpha &#38; Beta Tests. The Worlds Biggest Beta Testing Site</description>
	<lastBuildDate>Tue, 21 Dec 2021 11:57:41 +0000</lastBuildDate>
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		<title>
		By: Michael Laroque		</title>
		<link>https://www.alphabetagamer.com/warm-snow-beta-demo/#comment-89322</link>

		<dc:creator><![CDATA[Michael Laroque]]></dc:creator>
		<pubDate>Tue, 21 Dec 2021 11:57:41 +0000</pubDate>
		<guid isPermaLink="false">https://www.alphabetagamer.com/?p=56847#comment-89322</guid>

					<description><![CDATA[What an amazing experience! 
Below there is a link to an unlisted video of the playtime.
I love this unique Roguelike style, with the swappable relics and different sects &#038; weapons. Really enjoyed putting different builds together, A very refreshing take on roguelikes (and I absolutely adore roguelikes). Each playthrough felt fresh and the item&#039;s effects were evident in battle. Well done, truly! Not a moment without intrigue and excitement.

Spooky Dungeon was my favorite part. Discovering that Creature, and eventually conquering it. My heart was beating fast on the first encounter! 

Virtually no frustrations. My only concern overall is being able to accidentally leave a room before you pick up a reward. I would not mind having to Press &#039;Use&#039; Input (E) to carry into the next stage.

 I think the Mob Stage difficulty is rather laxed ~ I like that there are paths to have Elite enemies that drop a relic. However, I think this path can be more of a challenge. If there were 3 or 5 or 7 buffed enemies that I had to kill for 1 Drop, I would pick that path every time just for the added engagement. That being said, occasionally having a buffed enemy spawn inside any other stage would also be fun.

Input Control and Movement, Combat feel overall is simply amazing. Satisfying and Impactful on high level.

Though your Menus and Roguelike systems are unique, they were easy to understand. Great work. I would not mind a separate menu sheet that shows all the build&#039;s Stats and their improvement on the base character stats. (maybe that is implemented and I missed it)

Looking forward to testing more!

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Here is a Full Video of the playtest. 
[UNLISTED: only you can see it with the link]
Any bugs found are marked in the description with timestamps linked to the moments in question.
https://youtu.be/CmBI0S6a7mg

thanks!]]></description>
			<content:encoded><![CDATA[<p>What an amazing experience!<br />
Below there is a link to an unlisted video of the playtime.<br />
I love this unique Roguelike style, with the swappable relics and different sects &amp; weapons. Really enjoyed putting different builds together, A very refreshing take on roguelikes (and I absolutely adore roguelikes). Each playthrough felt fresh and the item&#8217;s effects were evident in battle. Well done, truly! Not a moment without intrigue and excitement.</p>
<p>Spooky Dungeon was my favorite part. Discovering that Creature, and eventually conquering it. My heart was beating fast on the first encounter! </p>
<p>Virtually no frustrations. My only concern overall is being able to accidentally leave a room before you pick up a reward. I would not mind having to Press &#8216;Use&#8217; Input (E) to carry into the next stage.</p>
<p> I think the Mob Stage difficulty is rather laxed ~ I like that there are paths to have Elite enemies that drop a relic. However, I think this path can be more of a challenge. If there were 3 or 5 or 7 buffed enemies that I had to kill for 1 Drop, I would pick that path every time just for the added engagement. That being said, occasionally having a buffed enemy spawn inside any other stage would also be fun.</p>
<p>Input Control and Movement, Combat feel overall is simply amazing. Satisfying and Impactful on high level.</p>
<p>Though your Menus and Roguelike systems are unique, they were easy to understand. Great work. I would not mind a separate menu sheet that shows all the build&#8217;s Stats and their improvement on the base character stats. (maybe that is implemented and I missed it)</p>
<p>Looking forward to testing more!</p>
<p>!!!!!!!!!!!!!!!!!!!!!!!!!!!!!<br />
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
<p>Here is a Full Video of the playtest.<br />
[UNLISTED: only you can see it with the link]<br />
Any bugs found are marked in the description with timestamps linked to the moments in question.<br />
<a href="https://youtu.be/CmBI0S6a7mg" rel="nofollow ugc">https://youtu.be/CmBI0S6a7mg</a></p>
<p>thanks!</p>
]]></content:encoded>
		
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