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	<title>
	Comments on: Zapling Bygone &#8211; Alpha Demo	</title>
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	<link>https://www.alphabetagamer.com/zapling-bygone-alpha-demo/</link>
	<description>Free Video Game Alpha &#38; Beta Tests. The Worlds Biggest Beta Testing Site</description>
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		<title>
		By: LevelUpLeo		</title>
		<link>https://www.alphabetagamer.com/zapling-bygone-alpha-demo/#comment-73879</link>

		<dc:creator><![CDATA[LevelUpLeo]]></dc:creator>
		<pubDate>Sun, 13 Dec 2020 06:10:41 +0000</pubDate>
		<guid isPermaLink="false">https://www.alphabetagamer.com/?p=51344#comment-73879</guid>

					<description><![CDATA[A good game, but I have a few notes that I hope the developer sees:

First off, the start is a little hard. With some of the rats taking 3 hits and most of them being on small platform, it seems like the game gets a lot easier later on, with the start being a section to die a lot.

Secondly, I didn&#039;t understand how the badges work until a viewer of my stream pointed out what they were. Did I miss a dialogue box, or was that never explained?

Third I think invincibility frames should be increased and there needs to be better player feedback when damage is dealt. On the first boss, I couldn&#039;t tell if I was hitting him or not.

That being said, this is a great demo for what is likely to be a fun Metroidvania. I went through and got all the badges, and am missing just one more statue. I like the momentum system there is for some platforming and I&#039;m curious about what other skills will be unlocked.]]></description>
			<content:encoded><![CDATA[<p>A good game, but I have a few notes that I hope the developer sees:</p>
<p>First off, the start is a little hard. With some of the rats taking 3 hits and most of them being on small platform, it seems like the game gets a lot easier later on, with the start being a section to die a lot.</p>
<p>Secondly, I didn&#8217;t understand how the badges work until a viewer of my stream pointed out what they were. Did I miss a dialogue box, or was that never explained?</p>
<p>Third I think invincibility frames should be increased and there needs to be better player feedback when damage is dealt. On the first boss, I couldn&#8217;t tell if I was hitting him or not.</p>
<p>That being said, this is a great demo for what is likely to be a fun Metroidvania. I went through and got all the badges, and am missing just one more statue. I like the momentum system there is for some platforming and I&#8217;m curious about what other skills will be unlocked.</p>
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