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	<title>
	Comments on: Zordak &#8211; Beta Demo	</title>
	<atom:link href="https://www.alphabetagamer.com/zordak-beta-demo/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.alphabetagamer.com/zordak-beta-demo/</link>
	<description>Free Video Game Alpha &#38; Beta Tests. The Worlds Biggest Beta Testing Site</description>
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	<item>
		<title>
		By: Error		</title>
		<link>https://www.alphabetagamer.com/zordak-beta-demo/#comment-69386</link>

		<dc:creator><![CDATA[Error]]></dc:creator>
		<pubDate>Tue, 17 Sep 2019 10:26:21 +0000</pubDate>
		<guid isPermaLink="false">https://www.alphabetagamer.com/?p=43507#comment-69386</guid>

					<description><![CDATA[I agree with Eniak on aesthetics, but make her hair green. It&#039;ll be a callback to classic Samus, but won&#039;t be so glaring that the Big N will have as much of a case.

On the missiles, I disagree, homing missiles might take too much skill out of the gameplay. It might be enough to change some other things, like have the gun be a rifle she carries intead of an arm cannon.]]></description>
			<content:encoded><![CDATA[<p>I agree with Eniak on aesthetics, but make her hair green. It&#8217;ll be a callback to classic Samus, but won&#8217;t be so glaring that the Big N will have as much of a case.</p>
<p>On the missiles, I disagree, homing missiles might take too much skill out of the gameplay. It might be enough to change some other things, like have the gun be a rifle she carries intead of an arm cannon.</p>
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		<item>
		<title>
		By: Gaminc		</title>
		<link>https://www.alphabetagamer.com/zordak-beta-demo/#comment-69381</link>

		<dc:creator><![CDATA[Gaminc]]></dc:creator>
		<pubDate>Mon, 16 Sep 2019 12:51:58 +0000</pubDate>
		<guid isPermaLink="false">https://www.alphabetagamer.com/?p=43507#comment-69381</guid>

					<description><![CDATA[The game seems awesome without a doubt. However, feels too familiar or just like a Metroid clone. The artist(s) and dev(s) spent countless hours on this, only to produce a clone? I seriously can&#039;t believe that. I&#039;d rather play a hacked/cloned version of Metroid than this. Sorry for being harsh, but that&#039;s my honest opinion.]]></description>
			<content:encoded><![CDATA[<p>The game seems awesome without a doubt. However, feels too familiar or just like a Metroid clone. The artist(s) and dev(s) spent countless hours on this, only to produce a clone? I seriously can&#8217;t believe that. I&#8217;d rather play a hacked/cloned version of Metroid than this. Sorry for being harsh, but that&#8217;s my honest opinion.</p>
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		<item>
		<title>
		By: lurker		</title>
		<link>https://www.alphabetagamer.com/zordak-beta-demo/#comment-69379</link>

		<dc:creator><![CDATA[lurker]]></dc:creator>
		<pubDate>Mon, 16 Sep 2019 01:08:00 +0000</pubDate>
		<guid isPermaLink="false">https://www.alphabetagamer.com/?p=43507#comment-69379</guid>

					<description><![CDATA[dear lord dont listen to that other comment, it’s written by a psuedo-legal expert moron who didnt read the game’s intent to be a super metroid clone and thinks very simple snes enemy types can be lawsuit material.]]></description>
			<content:encoded><![CDATA[<p>dear lord dont listen to that other comment, it’s written by a psuedo-legal expert moron who didnt read the game’s intent to be a super metroid clone and thinks very simple snes enemy types can be lawsuit material.</p>
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			</item>
		<item>
		<title>
		By: ENIAK		</title>
		<link>https://www.alphabetagamer.com/zordak-beta-demo/#comment-69314</link>

		<dc:creator><![CDATA[ENIAK]]></dc:creator>
		<pubDate>Thu, 05 Sep 2019 23:47:28 +0000</pubDate>
		<guid isPermaLink="false">https://www.alphabetagamer.com/?p=43507#comment-69314</guid>

					<description><![CDATA[~Similarities~
1. Blonde, curvy babe fighting alone in a hostile alien world. &#060; - At least make her brunette or raven-haired.
2. Gets a topheavy space armor with a gun permanently grafted on one arm. &#060; - Could have changed the idle pose a bit to give her a bit of a differing personality.
3. Little spiky spider enemies that slowly crawl in circles around rooms and platforms, a staple Metroid enemy. &#060; - Remove
4. Little enemies hidden in the ceiling that suddenly drill down at you if you get close enough under them. Another staple Metroid enemy. &#060;- at least
5. Little enemy that slowly rises out of a tube and then darts forward. A THIRD staple Metroid enemy. &#060; - two of these.
6. Use attacks to open locked doors. &#060; - Second worst offender after #1 actually. Could have used a key-card system instead. EASIEST fix.
7. Color-coded doors for the kind of attacks you need to use to open them.
8. The ones that require missile attacks are red.
9. Oh, and there&#039;s a missile upgrade. &#060; - Could have made these more unique. Perhaps homing missiles that don&#039;t require you to point directly at the enemy?
10. Killing enemies often drops pulsating purple energy spheres that refill your health if you grab them. &#060; - AT LEAST make them green crosses or something!!!

I like this game, but there&#039;s TOO MUCH inspiration from Metroid. I&#039;m genuinely worried you(the developer, not the video uploader)&#039;ll get hit with a lawsuit. If you did, I don&#039;t doubt for a second you&#039;d lose. But if you take the advice I outlined, particularly in points 1, 6, and 9... you should be alright even in spite of 3-5. Maybe do 2 for a bit more personal flair.]]></description>
			<content:encoded><![CDATA[<p>~Similarities~<br />
1. Blonde, curvy babe fighting alone in a hostile alien world. &lt; &#8211; At least make her brunette or raven-haired.<br />
2. Gets a topheavy space armor with a gun permanently grafted on one arm. &lt; &#8211; Could have changed the idle pose a bit to give her a bit of a differing personality.<br />
3. Little spiky spider enemies that slowly crawl in circles around rooms and platforms, a staple Metroid enemy. &lt; &#8211; Remove<br />
4. Little enemies hidden in the ceiling that suddenly drill down at you if you get close enough under them. Another staple Metroid enemy. &lt;- at least<br />
5. Little enemy that slowly rises out of a tube and then darts forward. A THIRD staple Metroid enemy. &lt; &#8211; two of these.<br />
6. Use attacks to open locked doors. &lt; &#8211; Second worst offender after #1 actually. Could have used a key-card system instead. EASIEST fix.<br />
7. Color-coded doors for the kind of attacks you need to use to open them.<br />
8. The ones that require missile attacks are red.<br />
9. Oh, and there&#039;s a missile upgrade. &lt; &#8211; Could have made these more unique. Perhaps homing missiles that don&#039;t require you to point directly at the enemy?<br />
10. Killing enemies often drops pulsating purple energy spheres that refill your health if you grab them. &lt; &#8211; AT LEAST make them green crosses or something!!!</p>
<p>I like this game, but there&#039;s TOO MUCH inspiration from Metroid. I&#039;m genuinely worried you(the developer, not the video uploader)&#039;ll get hit with a lawsuit. If you did, I don&#039;t doubt for a second you&#039;d lose. But if you take the advice I outlined, particularly in points 1, 6, and 9&#8230; you should be alright even in spite of 3-5. Maybe do 2 for a bit more personal flair.</p>
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